If you’d like a resource to help bring your old photos to life, check out our course Converting a Photo into a VR Set in 3ds Max. This process is highly technical and requires some intense planning, but it is well worth it. Why not take this project even further by adding life to the scene by creating some particles and sound? Doing so will make this a memorable experience. At this point, we could export our project and view it in VR. Once we’ve set up the project, we can import our scene and then set up the materials. We also need to set up our build setting for Android. This will give us access to some Unity prefabs like the Google VR camera. This requires us to download the Google VR SDK for Unity and add those files to our Unity project. Set up Unity for VR outputīefore we import our VR set, we need to set up Unity for VR output. It’s a good idea to save an un-optimised scene just in case you need to fix any issues. We will never be able to remove all overdraw but we can certainly remove any unnecessary polygons that will never be seen by the viewer.īe sure to check for polygons that have been accidentally removed. Overdraw is what occurs when polygons overlap other polygons, and this wastes a lot of processing power. Unity would rather have as few materials as possible, so we will have one material for all of the background objects, one material for mid-ground objects, and one material for the foreground objects.įinally, we need to optimise the models. Then we need to create a single material for each object. The first thing we need to do is attach all of our objects into background, mid-ground and foreground objects. Remember, we want to make this VR set viewable using Google VR, so optimising the scene is crucial to ensuring it runs as smoothly as possible. Optimise your image by adding materials and removing overdrawīefore we export our 3d scene to Unity, we need to optimise it.
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